The Best Items To Fuse In Tears Of The Kingdom
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The Best Items To Fuse In Tears Of The Kingdom

May 15, 2023

You need to try these combinations.

Everyone expected Tears of the Kingdom to be a hit, but not so many expected it to be such a hit that it had the ability to unseat Breath of the Wild as the undefeated champion on Switch. The game is packed with unimaginable amounts of new content that truly add so many literal layers to the game.

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One of those comes in the Fuse ability that lets Link, you guessed it, fuse anything together. There are some limitations (sorry, no fish weapon) but there's honestly plenty more than you might never have expected, some with rather hilarious impacts on whatever they're fused to.

We all loved the giant Talus enemies in Breath of the Wild for just being, well, a giant rock that you could climb. This rock just so happened to fight back. They return in Tears of the Kingdom both in the same way, though others have also been mobilised into moving forts.

However, they also drop a unique item now - a Talus Stone Heart. Fused to a shield gives you some extra defense while on a weapon gives you a surprisingly sturdy smashing weapon. Better yet are the Luminous Talus Hearts, which passively give off light to illuminate your surroundings.

Sneaking around camps of Bokoblins has always been a fun experience, especially for how hectic those fights can suddenly become if literally any one thing goes wrong. You never want to get caught in the middle of a field of explosive barrels after all.

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Unless you're the one with the barrel. You could attach one to your shield and let any enemy that dares strike you get blown to smithereens, though it's not the best defensive practice. Instead, tie it to a weapon and smack them. You'll get blown to bits too, but at least you've now gotten your own version of the One Hit Obliterator.

Starting off in the Great Sky Island, Tears of the Kingdom throws you straight into the fray with a bundle of abilities and not an excessive degree of guidance. It might come off a bit complicated, but you'll never be too far from a bit of advice.

One of the early puzzles here that you'll have likely seen shared aplenty already is the minecarts. There's one little rail that's broken and you've to figure out a solution. Or you could just stick the minecart to your shield and have an intensely smooth drive. You can even still ride the rails.

Tears of the Kingdom's big differentiator from its predecessor is the over-the-top focus on creation. Very few things are made as weapons, but nothing is stopping you from turning them into one. The many Zonai devices that Link can pick up are some of your greatest assets for this.

One of the most simple but effective is the fan. You could attach it to your weapon, though it'll be no more effective than a wooden board or a korok leaf. But if you attach it to your shield? Now you've got as much wind on command as you have battery power.

One of the big issues with Breath of the Wild was its enemies. The ones that were there were great! There just weren't very many of them. Even in its opening hours, this is an issue Tears of the Kingdom rectifies with flying colours. One of these funny new enemies are Like Likes.

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Spread across the world in various elements, they stick to surfaces and fire away at you, dropping a matching Like Like Stone upon defeat. Unlike other elemental items like flowers or gens, Like Like stones are both more common and sturdier, giving you easy, guaranteed access to the elements.

In Tears of the Kingdom, everyone has embraced something of a DIY lifestyle. Weapons are all decayed so people are stitching together whatever they can find. The enemy camps spread around the world are a great showcase of this, hodge-podge and filled with traps.

A favourite of them is the giant spike ball. It hurts to get hit with it, filled with spikes as it is. So turn the tables and stick that giant ball on top of a stick. Now you've got a massive mace that deals some serious damage.

Most games have to strike a balance between what's fair and what's fun. You have a hard-hitting weapon but it's slow, or you have a one-handed weapon that frees up your second hand. Breath of the Wild took a similar approach, though Tears of the Kingdom is happy to let you break it.

For example, two-handed weapons like spears and great swords don't allow the use of shields. Unless you fuse them together. Then you've got great offence and defence with no tradeoffs. Parry away knowing you'll be doling out some serious damage with the counter.

When the sun falls low, dangerous enemies roam the world. Enemies with no semblance of life to them, but thriving in spite of it. During the night, you'll encounter plenty of skeletal enemies that pursue you relentlessly, though they thankfully have a very limited health pool.

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They do, however, also drop their boney limbs. It's already funny to beat an enemy with their friend's arm, but fusing it with literally anything is just funnier. Have Link hold an arm that's holding another arm to beat another enemy so you can gather even more arms.

As grisly as it sounds, collecting eyeballs in Tears of the Kingdom is a pretty solid activity considering how valuable they are. Keese and Aerocuda drop their eyeballs and wings, homing onto enemies and increasing the range of fused items respectively.

As you've likely seen already, this works great with arrows! However, the effect also applies to regular weapons too. Attach an eyeball to, say, a spear and watch that buddy home in for a headshot if you throw it from your arms. No arrows, no problem.

There are a frankly obscene amount of Zonai gadgets in the game to play around with. The fans and wheels are nice and can be played with fairly creatively, though the effects are what you'd expect. Ah, but then there are the more destructive options. A cannon.

Cannons are exactly what they sound like. They're small but mighty, firing away at enemies. Attached to a weapon though and you've basically made a gun. Attached to a spear especially is a joy, letting you fire off cannonballs at a safe distance and with great accuracy.

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Hilton is a Writer with TheGamer. They're passionate about a whole bunch of games, maybe too wide a list to mention them all, but has always wanted to be involved in them more. And writing about them seems like a pretty strong way to do that. They are also a digital photographer aficionado and waste most of their time taking silly in-game images.